To Morrows End R-17 Ep10
The Team gets to learn from Adier at the farm about his great grandfather, and helps them solve a pesky critter infestation problem while they are at the farm.
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The Team gets to learn from Adier at the farm about his great grandfather, and helps them solve a pesky critter infestation problem while they are at the farm.
The team reveals information to the stranger from the island that gets them an invite to travel to Macinaw. But a storm is brewing and it’s going to cause them
The team goes back to the Blacksmiths after discovering who his grandfather was. William makes some new fans in Centralia, and they borrow a horse and cart to head out
The team gathers their thoughts after their meeting, they are paranoid as they are not people of interest and the weather takes a fast turn for the worse when they
The team explores Centralia and makes some friends they did not expect while uncovering a mystery that surrounds the town it’s self.
The team faces the music in front of the town council to answer for what Charley has done. And find an unexpected ally that might be able to get them
The Team decides to investigate more before getting into a conflict so they sneak on by the Hooah Compound and try and find this place called Centralia.
Charley pulls the trigger and changes the fate of the town while causing unforeseen consequences to manifest. Who will have a permanent limp this time?
The team confronts the strangers wandering around their camp and then follows them to their encampment to discover there is a larger threat in the area that they might need